Tarsus belt, Hegemony war

VOID WING

Fly a starfighter through an asteroid belt, clear three waves of Hegemony fighters, then break a carrier that hides behind its shield.

Mouse and keyboard. Chrome, Edge or Firefox on a desktop or laptop. A run takes about ten minutes.

The mission

Every clip on this page comes from one recorded run of the finished game, captured frame by frame at 60 fps while a test script flew it with real mouse and keyboard input. The time beside each clip is how far into that run it happens.

  1. Void One

    Launch with your wingmen

    You fly the KV-9 Kestrel with Void Two and Void Three on your wings. Anything marked in cyan is on your side.

  2. Wave 1

    Hold it centred, then fire

    The first Razors arrive. Keep one near the middle of the screen and the missile lock builds by itself. When the tone goes solid and the tag turns green, press F or the right button.

  3. Between waves

    Rocks break, and so do you

    Asteroids split into smaller rocks when you shoot them. Flying into one costs shields and hull, though the ship steers around the worst of it.

  4. Wave 2

    Razors come to you

    Razor dogfighters chase you, fire where you are going and break off after each pass. Put the white cross on the yellow lead dot and hold the trigger.

  5. Wave 2

    Bombers in pairs

    Maul bombers attack from two sides at once with long strafing runs of heavy plasma. A double bar over the red bracket marks one.

  6. After wave 3

    The Leviathan jumps in

    A Hegemony carrier arrives behind a shield your guns cannot cross. Its flak turrets reach more than a kilometre.

  7. Objective

    Four generators, outside the bubble

    The shield generators sit on pylons beyond the shield. If a tag says the shield is in the way, swing out until the shot is clear.

  8. Finale

    The chain reaction

    With the last generator gone, the reactor tears the carrier apart in three pieces. Then the mission report: time, kills, accuracy and your rank.

Watch a full run

The whole mission, uncut, from the title screen to the victory report. The test pilot flies with invulnerability on, so it always makes it home: you will not. Pick a moment on the flight recorder to jump to it.

Controls

Point where you want to go. The ship turns toward the white ring; the white cross shows where your guns point. Put the cross on the yellow dot to hit a moving target.

Keyboard

TabQWERF
ASD
ShiftSpaceEscP
W / S
Throttle up and down
A / D
Roll left and right
Shift or Space
Boost, while the boost meter lasts
F
Fire a missile once the green LOCK tag shows
Tab
Next target
Esc or P
Pause, settings and the flight guide

Mouse

Move
Steer. The mouse is captured once you click into the game
Left button
Lasers, hold to keep firing
Right button
Missile, same as F

Reading the screen

  • You and your two wingmen
  • Enemies
  • Objectives, like the carrier's generators
  • Danger to you: warnings, damage, incoming fire
  • Your missile lock
  • The lead dot: where to shoot

Shields recharge a few seconds after you stop taking hits. Hull damage does not. If you die, Retry starts you again at the wave you were on.

How it was made

VOID WING was built by Claude (Opus 5.5) from a single prompt, as the first of a five-game test. Nothing in it was downloaded: every model is a Blender Python script, every texture is baked or generated in a shader, and every sound, including the music, is synthesized in the browser.

  1. Milestone 1: grey boxes and flat-shaded shapes flying in a black void.

    1 Greybox

    The whole loop in primitive shapes: fly, shoot, win and lose.

    4 critic rounds

  2. Milestone 2: the modelled ships and asteroids against a purple nebula.

    2 Assets

    Ships, carrier, asteroids and missiles modelled by script in Blender and exported to glTF.

    2 critic rounds

  3. Milestone 3: laser bolts, engine trails and bloom in a dogfight.

    3 Feel

    Camera, particles, trails, screen shake, hit feedback, sound and music.

    6 critic rounds

  4. Milestone 4: the finished HUD with the target panel and targeting view.

    4 Interface

    Title, HUD, pause, failure and victory screens in one designed look.

    11 critic rounds

  5. Milestone 5: the rebuilt carrier Leviathan with its generator pylons.

    5 Polish

    A steady 60 fps, a rebuilt carrier, clearer targets at range, no console errors.

    9 critic rounds

The critic loop

After every milestone a script played the game headless and saved screenshots from the player's camera. A separate reviewer that saw only those screenshots and a one-paragraph pitch, never the code, listed the five worst problems a player would notice. They were fixed and the loop ran again, 32 rounds in all, until the worst remaining problem was minor.

Stack
Vite, TypeScript and Three.js on WebGL2, with an HDR bloom and tone-mapping chain
Models
One Blender Python script per asset family, rebuilt with npm run assets
Audio
Web Audio synthesis: effects and a music sequencer, no sound files
Performance
60 fps at 1080p on a desktop GPU; Auto graphics steps down on slower machines

Void One, you are cleared to launch.

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